Board Game Inventory Plan

Now that I have the blog set up, I can start working on my latest project idea: a board game inventory web app that I can use to help inventory my family’s board game library. This project is loosly inspired by the post over at techtrek.io, but it is designed to be a web based project.

The first task is to allow barcode scanning so that we can easily build the list of games easily without typing in every single game’s name. The plan is to accomplish this with ngx-scanner. Second, these barcodes need to be decoded, so the plan is to use upcitemdb to decode new barcodes into products, and then store them locally so that we don’t have to run up against the API limit. Third, I would like to retrive more information about the game from Board Game Geek so that we can have play information stored.

Post Success

Well, I was able to successfully add a github page to my site. Now, I can start exploring the various features of Hexo.

Ideally I was hoping to be able to add blog files from anywhere, but my initial test for that faied. I tried just creating a new markdown file, but apparently I must have done it wrong because it didn’t render properly on the site.

Actually, this post is mostly to see what the delta is after commiting so I can figure out what went wrong. Also it’s late so I should probably figure this out in the morning.

Blog.init

This is an initial post testing out blogging on a github page. I have decided to give a whirl to Hexo and publish it to gihub pages using an action. The idea is that I would be able to update the blog from anywhere using the vscode.dev site.